﻿using DBService;
using DBService.ExternalContent;
using UnityEngine;

namespace DLC000
{
    public class DLC000_GateWay : Gateway
    {
        /// <summary>
        /// DLC入口
        /// </summary>
        /// <param name="arg"></param>
        public override void Main(Intro arg)
        {
            Register();

        }
        /// <summary>
        /// 编辑器测试的时候，使用该方法注册
        /// </summary>
        internal static void Register()
        {
            var db = GlobalService.Instance;

            //Todo : 其余的注册内容

        }
    }
}
